あまり情報が出てこなかったので、 Microsoft Flight Simulator の機体アドオンのサスペンション(?)設定を変更する方法の備忘録を残す。
デフォルト機体を含め、サスペンションがやたら硬かったりするやつを改善できる(はず)。
各アドオンの SimObjects/AirPlanes/<対象の機体>/flight_model.cfg
を編集する。
編集するのは以下の部分。
[CONTACT_POINTS] ;0 Type of contact point - 1 = wheel, 2 = scrape point, 3 = skid, 4 = float, 5 = water rudder, 16 = ski, 17 = propeller ;1 Longitudinal position z relative to Datum Reference Point, in ft. ;2 Lateral position x relative to Datum Reference Point, in ft. ;3 Vertical position y relative to Datum Reference Point, in ft. ;4 Impact damage threshold crash velocity, in ft per minute. ;5 The brake type the wheel contact uses. - 1 = brake on left gear, 2 = brake on right gear, 3 = brake on both gears ;6 The wheel radius (including tire), in ft. ;7 Wheel max steering angle, in degrees, between -90 and 90. ;8 The static compression coefficient constant (which is used to compute spring reaction when on the ground), in ft. If the contact point is rigid, then set this to 0. ;9 The maximum static compression ratio. ;10 The damping ratio constant (used to compute ground reaction damping). A value between 0.0 (un-damped) and 1.0 (critically damped) ;11 Extension time, in seconds. This is the time required to fully extend wheels/water rudder/skis/floats. ;12 Retraction time, in seconds. This is the time required to fully retract wheels/water rudder/skis/floats. ;13 Identifies the type of sound that is going to be played for the contact point. 0 = Center Gear, 1 = Auxiliary Gear, 2 = Left Gear, 3 = Right Gear, 4 = Fuselage Scrape, 5 = Left Wing Scrape, 6 = Right Wing Scrape, 7 = Aux1 Scrape, 8 = Aux2 Scrape, 9 = Tail Scrape ;14 The airspeed limit for gears retraction, in kias. ;15 Airspeed above which gear is damaged, in kias. ;16 The exponential constant for springs ; 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 point.0 = 1, 27.44, 0, -9.55, 800, 0, 1.25, 95, 0.960516, 1.613, 0.6, 8, 7.5, 0, 485, 0, 5 point.1 = 1, -14.03, -14, -9.83, 1200, 1, 1.9167, 0, 1.121, 1.177, 0.3, 9, 8.5, 2, 485, 0, 5 point.2 = 1, -14.03, 14, -9.83, 1200, 2, 1.9167, 0, 1.121, 1.177, 0.3, 9, 8.5, 3, 485, 0, 5
各数値の役割は、コメントアウトに記載されている通り。 (A32NX の flight_model.cfg
から抜粋)
8~12 をいい感じに変更すると、挙動が変わる模様。
試しに PMDG の B737 の設定をデフォルトの A320 に入れたところ動きが柔らかくなったような気がする。(ちゃんと検証してないので気がするだけかも)